Awake the Metal: Alexander (v1.0)

1-2

PCs entered the library and have made it past 2 puzzle rooms.

Game Time: March 26 at 3pm

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Chapter 1-1
The Library Riddle

PCs enter and traverse through Desna’s Well where in they attempt to gain access to the forbidden section of the Fountain of Knowledge. In order to enter the section, however, the PCs are required to solve a riddle inscribed on the wall of the library.

The riddle brings the PCs to a town on the outskirts of Desna’s Well that contains Neighbor’s Graveyard. There, they meet a boy, named _____ who not only seems to know of the riddle, but also knows of the tale of Alexander. In fact, he also knows of someone else that might be able to help the PCs: A man named Cid.

The PCs clean out the graveyard and find an orb that seems to fit into a crevasse in the library.

Game Time:

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Chapter 0: Begining
The Story of Alexander

Introduce PCs to the world of Midgar.

PCs are in a bar — a common place for adventurers to get work — in a town on the outskirts of Lothiric called Argon. While in this bar looking for work, a group of goblins attacks the town looking for a man named Louisoix. Louisoix fights the goblins along with the PCs (the only adventurers in the town) and invites the PCs in for a reward. Louisoix tells the PCs why the goblins — whom he refers to as the Illuminati — are after him. He tells the story of The Mobile Fortress Alexander and asks that the PCs find the remainder of The Codex before the Illuminati can.

PCs are currently 58 miles out from the entrance to the Shroud in search of the only other known location of a Codex piece.

Session ended on March 22 at 6:00 AM game time.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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